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1. Save Our Clones Initiative. - in EVE General Discussion [original thread]
13kr1d1 wrote: If you disagree, don't try to ad hom the opposition so you can echo chamber and feel smug. Claiming "alts!" to, in your mind, devalue the arguments or people arguing doesn't actually make you right. Doesn't matter whether I'm r...
- by Some Rando - at 2014.11.16 21:17:38
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2. Save Our Clones Initiative. - in EVE General Discussion [original thread]
baltec1 wrote: People actually defending the clone mechanics... To be fair it's only like one guy and his alts writing a terrible novel.
- by Some Rando - at 2014.11.16 20:58:06
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3. Question on the Psychology of an Eve player. - in EVE General Discussion [original thread]
Sebastor Cane wrote: Tear Jar wrote: When I scam players out of hundreds of millions(or even billions) of isk This is all OP wanted you to know and he is pretending Yes, it's an obvious bait thread and you're a very smart and thought...
- by Some Rando - at 2014.11.16 18:41:37
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4. Does RvB Accept Bittervets - in EVE General Discussion [original thread]
No, RVB only accepts happynubs
- by Some Rando - at 2014.11.16 18:18:52
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5. Question on the Psychology of an Eve player. - in EVE General Discussion [original thread]
Veers Belvar wrote: I would also think it has to do with wealth. People getting scammed often have a lot of isk left. Many miners are close to bankruptcy because of the poor returns from non ISBoxer mining, and you may be forcing them to quit t...
- by Some Rando - at 2014.11.16 18:15:25
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6. Work in progress: Ships being changed to PBR - wait with bug reports... - in Test Server Feedback [original thread]
Maruk Ihnati wrote: The Gallente T1 and Duvolle Labs T2 (Deimos/Astarte etc.) ships need to tone down on the shininess. It's just too much. Have to agree, the Incursus was incredibly shiny on undock, just doesn't look right at all.
- by Some Rando - at 2014.11.16 06:32:26
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7. #savethelance - in EVE General Discussion [original thread]
Just had a look at it on Sisi... I'm ambivalent. Hopefully one can start shooting as soon as one lands from warp without the animations interfering (although I suspect they won't).
- by Some Rando - at 2014.11.16 03:11:56
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8. #savethelance - in EVE General Discussion [original thread]
Serene Repose wrote: Phallic Symbols R Us It's a time-honored symbol, don't mess with it.
- by Some Rando - at 2014.11.16 00:45:05
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9. #savethelance - in EVE General Discussion [original thread]
Yeah, was not impressed with the new art. +1
- by Some Rando - at 2014.11.15 21:20:46
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10. Where do you see EvE 10 years from now? - in EVE General Discussion [original thread]
In ten years? Most of high-sec converted to low-sec systems (or some sort of hybrid "medium-sec") with the remaining actual high-sec being newbie systems (required, really) as the lore seems to be moving in the direction of the empires becoming mo...
- by Some Rando - at 2014.11.15 20:15:42
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11. Save Our Clones Initiative. - in EVE General Discussion [original thread]
I, for one, welcome this new development, even though I've never paid more than 6mil for a clone.
- by Some Rando - at 2014.11.15 04:52:33
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12. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Valterra Craven wrote: (otherwise pages like this wouldn't even exist) http://wiki.eveuniversity.org/Skullduggery_101#What_are_Griefers.3F That's a rather bad article, Griefing is a bannable offence and is very much not wh...
- by Some Rando - at 2014.11.14 22:01:14
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13. Clarity - in EVE General Discussion [original thread]
Rain Amekage wrote: I've come to an interesting point while analyzing CCP Seagull's speech in Vegas. CODE may very well be CCP's High Sec Militia. Seems legit. CODE. is an upstanding organization that clearly cares about the health of high-...
- by Some Rando - at 2014.11.14 03:31:26
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14. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: This has been around for ages. Whenever you warp somewhere, there is a "margin of error" of about 2500 meters to anything you warp to. I'm pretty sure this is intentional. Nothing is supposed to be completely accurate. Hell...
- by Some Rando - at 2014.11.14 01:03:38
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15. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: A well tanked bowhead which isn't AFK, not a freighter, and that's if using destroyers. Thank you for the correction.
- by Some Rando - at 2014.11.13 22:52:47
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16. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Bertucio wrote: Let me get this straight, shipping 30 PLEX is the same as a slow freighter flying through Uedama? If you weren't hauling expensive stuff in that freighter your chances of being a target would go down astronomically because gan...
- by Some Rando - at 2014.11.13 22:46:04
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17. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Bertucio wrote: Yeah - that's what I'm saying. If you spend a billion ISK on a freighter, than something around a billion ISK should be spent to take it down in hi-sec. That gankers shouldn't be entitled to take it down unless they also risk wh...
- by Some Rando - at 2014.11.13 22:20:45
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18. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Bertucio wrote: Actually it's the gankers here that have been arguing for "entitlement" i.e. their entitlement to use a bunch of cheap dessies to take down a Billion+ freighter and its goods. So basically what you're saying is that if I fit a...
- by Some Rando - at 2014.11.13 22:05:17
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19. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Bertucio wrote: 1) there are quite a few players in Eve that play solo and enjoy playing solo I play "solo" most of the time and I have never been ganked in a hauler (Orca on down) in high-sec because it is laughably easy to avoid it (and I d...
- by Some Rando - at 2014.11.13 21:37:24
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20. +1 to have the option of Old/New UI [Enable Feature] - in EVE General Discussion [original thread]
Ranger 1 wrote: "There is a rule in UI deployment, you always have a option to revert. " Citation needed. Yeah, I don't recall ever doing this in development. Sure, you keep the old code around, but you don't maintain both systems, that's a ...
- by Some Rando - at 2014.11.12 21:31:31
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